Game based learning for math learning: IFractions case study

Manuel J. Ibarra, Wilber Jimenez, Carolina Soto, Eduardo Chavez, Edison Chicclla, Antonio Silva Sprock, Leonidas De Oliveira Brandao

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

7 Citas (Scopus)

Resumen

This paper describes iFractions, a free Game Based Learning tool to teach fractions, its didactical motivation, and its two first tests with users, prospective math teacher, and children. It was designed for children from 6 to 10 years old and it was developed in HTML5, JavaScript, Mysql, and phaser.io framework. It was developed considering the six facets framework to serious game. iFractions was first evaluated by 29 math prospective teachers; all of them enrolled in a non-mandatory undergraduate discipline of the Institute of Mathematics and Statistics of the University of São Paulo (Brazil). For the purpose of the study, 25 videos recorded were analyzed; they have a total duration of 211.76 minutes. On average, they have 8.47 minutes of duration, 17.51 minutes of the maximum duration, and the shortest video last for 1.21 minutes. In conclusion, it has been observed that 76% of users were able to complete three activities without problems. 24% of them completed only one or two activities. After this, the software received some improvement and a group of children tested it.

Idioma originalInglés
Título de la publicación alojadaProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
EditoresDangxiao Wang, Andres Navarro Cadavid, Yue Liu, Mingliang Xu
EditorialInstitute of Electrical and Electronics Engineers Inc.
Páginas208-211
Número de páginas4
ISBN (versión digital)9781728147529
DOI
EstadoPublicada - nov. 2019
Publicado de forma externa
Evento9th International Conference on Virtual Reality and Visualization, ICVRV 2019 - Hong Kong, China
Duración: 21 nov. 201922 nov. 2019

Serie de la publicación

NombreProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019

Conferencia

Conferencia9th International Conference on Virtual Reality and Visualization, ICVRV 2019
País/TerritorioChina
CiudadHong Kong
Período21/11/1922/11/19

Huella

Profundice en los temas de investigación de 'Game based learning for math learning: IFractions case study'. En conjunto forman una huella única.

Citar esto