TY - GEN
T1 - Game based learning for math learning
T2 - 9th International Conference on Virtual Reality and Visualization, ICVRV 2019
AU - Ibarra, Manuel J.
AU - Jimenez, Wilber
AU - Soto, Carolina
AU - Chavez, Eduardo
AU - Chicclla, Edison
AU - Sprock, Antonio Silva
AU - De Oliveira Brandao, Leonidas
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/11
Y1 - 2019/11
N2 - This paper describes iFractions, a free Game Based Learning tool to teach fractions, its didactical motivation, and its two first tests with users, prospective math teacher, and children. It was designed for children from 6 to 10 years old and it was developed in HTML5, JavaScript, Mysql, and phaser.io framework. It was developed considering the six facets framework to serious game. iFractions was first evaluated by 29 math prospective teachers; all of them enrolled in a non-mandatory undergraduate discipline of the Institute of Mathematics and Statistics of the University of São Paulo (Brazil). For the purpose of the study, 25 videos recorded were analyzed; they have a total duration of 211.76 minutes. On average, they have 8.47 minutes of duration, 17.51 minutes of the maximum duration, and the shortest video last for 1.21 minutes. In conclusion, it has been observed that 76% of users were able to complete three activities without problems. 24% of them completed only one or two activities. After this, the software received some improvement and a group of children tested it.
AB - This paper describes iFractions, a free Game Based Learning tool to teach fractions, its didactical motivation, and its two first tests with users, prospective math teacher, and children. It was designed for children from 6 to 10 years old and it was developed in HTML5, JavaScript, Mysql, and phaser.io framework. It was developed considering the six facets framework to serious game. iFractions was first evaluated by 29 math prospective teachers; all of them enrolled in a non-mandatory undergraduate discipline of the Institute of Mathematics and Statistics of the University of São Paulo (Brazil). For the purpose of the study, 25 videos recorded were analyzed; they have a total duration of 211.76 minutes. On average, they have 8.47 minutes of duration, 17.51 minutes of the maximum duration, and the shortest video last for 1.21 minutes. In conclusion, it has been observed that 76% of users were able to complete three activities without problems. 24% of them completed only one or two activities. After this, the software received some improvement and a group of children tested it.
KW - Fractions
KW - Games
KW - Learning
KW - Math learning
KW - Serious game
UR - http://www.scopus.com/inward/record.url?scp=85094317393&partnerID=8YFLogxK
U2 - 10.1109/ICVRV47840.2019.00050
DO - 10.1109/ICVRV47840.2019.00050
M3 - Conference contribution
AN - SCOPUS:85094317393
T3 - Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
SP - 208
EP - 211
BT - Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
A2 - Wang, Dangxiao
A2 - Cadavid, Andres Navarro
A2 - Liu, Yue
A2 - Xu, Mingliang
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 21 November 2019 through 22 November 2019
ER -