@inproceedings{0c94e81cff964f789b6559bae7d26051,
title = "Hands on Work Game: Neuro-Pedagogical Method to Improve Math Fraction Teaching",
abstract = "This research shows a new methodology to teach math fractions. It is based on a neuro-pedagogical approach where students have to create their own educational real-world game called “Hands on work” using recycled material. The experiments were done in two schools in Apurimac-Peru with 2 teachers and 36 students divided in two groups of 18 students. For this research we used two types of methodologies: Nominal Group for teacher{\textquoteright}s opinion and Direct Observation for student. The results show us that, according teacher{\textquoteright}s opinion the second stage called “Hands on Work” was the main activity to reinforce the student{\textquoteright}s knowledge. In the other hand, 17 students who use this methodology (real world game +software game) could get 70 points between 2.3 and 4.3 min, compared with the other style (only software game) in which 13 students get 70 points between 3 and 5.5 min.",
keywords = "Fraction, Learning, Math, Neuro-pedagogical, Neuroscience, Teaching",
author = "Manuel Ibarra and Ebert Gomez and Pablo Ataucusi and Vladimiro Iba{\~n}ez and Eliana Ibarra and Waldo Ibarra",
note = "Publisher Copyright: {\textcopyright} 2019, Springer Nature Switzerland AG.; 12th International Conference on e-Learning and Games, Edutainment 2018 ; Conference date: 28-06-2018 Through 30-06-2018",
year = "2019",
doi = "10.1007/978-3-030-23712-7_45",
language = "English",
isbn = "9783030237110",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "322--326",
editor = "{El Rhalibi}, Abdennour and Zhigeng Pan and Dandan Ding and Haiyan Jin and Yinghui Wang and Navarro-Newball, {Andres A.}",
booktitle = "E-Learning and Games - 12th International Conference, Edutainment 2018, Proceedings",
}