@inproceedings{b84f5a9ef1c243daa977145e2f4d79e3,
title = "Improving student's learning motivation in schools using augmented reality",
abstract = "The use of technology in teaching and learning processes are becoming more important in schools. This work shows the prototype of learning tools using Augmented Reality. The tool was implemented using three types of technologies: QR codes linked to video-tutorials; 3D modeler Sketchup with Aumentaty software using marks; and OCR mobile recognition. This work was tested with first-grade students of 'America' school in Abancay-Peru in 2017. The results show that the 50% of the students who used augmented reality based on marks and 3D objects, were more motivated and more interested to learn Mathematics and Communication areas.",
keywords = "Augmented reality, Learning process, Mobile devices, Motivation, OCR, QR",
author = "Manuel Ibarra and Ebert Gomez and Braulio Barzola and Mariluz Castillo and Vladimiro Ibanez and Ramon Quispe",
note = "Publisher Copyright: {\textcopyright} 2019 IEEE.; 14th Latin American Conference on Learning Technologies, LACLO 2019 ; Conference date: 30-10-2019 Through 01-11-2019",
year = "2019",
month = oct,
doi = "10.1109/LACLO49268.2019.00051",
language = "English",
series = "Proceedings - 14th Latin American Conference on Learning Technologies, LACLO 2019",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "259--264",
editor = "Carreno-Leon, {Monica Adriana} and Sandoval-Bringas, {Jesus Andres} and Mario Chacon-Rivas and Rodriguez, {Francisco Javier Alvarez} and Sprock, {Antonio Silva}",
booktitle = "Proceedings - 14th Latin American Conference on Learning Technologies, LACLO 2019",
}