Improving student's learning motivation in schools using augmented reality

Manuel Ibarra, Ebert Gomez, Braulio Barzola, Mariluz Castillo, Vladimiro Ibanez, Ramon Quispe

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

4 Citas (Scopus)

Resumen

The use of technology in teaching and learning processes are becoming more important in schools. This work shows the prototype of learning tools using Augmented Reality. The tool was implemented using three types of technologies: QR codes linked to video-tutorials; 3D modeler Sketchup with Aumentaty software using marks; and OCR mobile recognition. This work was tested with first-grade students of 'America' school in Abancay-Peru in 2017. The results show that the 50% of the students who used augmented reality based on marks and 3D objects, were more motivated and more interested to learn Mathematics and Communication areas.

Idioma originalInglés
Título de la publicación alojadaProceedings - 14th Latin American Conference on Learning Technologies, LACLO 2019
EditoresMonica Adriana Carreno-Leon, Jesus Andres Sandoval-Bringas, Mario Chacon-Rivas, Francisco Javier Alvarez Rodriguez, Antonio Silva Sprock
EditorialInstitute of Electrical and Electronics Engineers Inc.
Páginas259-264
Número de páginas6
ISBN (versión digital)9781728142869
DOI
EstadoPublicada - oct. 2019
Evento14th Latin American Conference on Learning Technologies, LACLO 2019 - San Jose del Cabo, Baja California Sur, México
Duración: 30 oct. 20191 nov. 2019

Serie de la publicación

NombreProceedings - 14th Latin American Conference on Learning Technologies, LACLO 2019

Conferencia

Conferencia14th Latin American Conference on Learning Technologies, LACLO 2019
País/TerritorioMéxico
CiudadSan Jose del Cabo, Baja California Sur
Período30/10/191/11/19

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