TY - GEN
T1 - Influence of Educational Software 'Kindermat' in Learning of Geometric Shapes in Five-year-old Children
AU - De Luz Palomino Valdivia, Flor
AU - Rodas, Alfredo Zunniga
AU - Baca, Herwin Alayn Huillcen
AU - Ibarra, Manuel J.
AU - Cruz, Mario Aquino
AU - Solis, Ivan Soria
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - The pandemic caused by COVID-19 forced a mandatory confinement throughout the planet, thus, teachers and students distanced themselves and caused the migration from face-to-face to virtual education. This drastic change in education greatly affected Peru, as technological tools were required to support the student in the learning process. For this reason, the educational software KINDERMAT was built, which is a web application that supports the learning of geometric shapes in preschool children. The research aims to determine how KINDERMAT influences the conceptual and practical learning of geometric shapes in children 5 years old. To achieve this, students from an Educational Institution in Peru are taken as a sample, dividing them into two groups: experimental group (GE1) and control group (GE2). A post-test is applied to both groups following a quasi-experimental design. Finally, it was shown that the KINDERMAT educational software positively influences learning in the students in the sample, since there is a 15.5% improvement in the learning of children who used the KINDERMAT educational software compared to children who did not use it.
AB - The pandemic caused by COVID-19 forced a mandatory confinement throughout the planet, thus, teachers and students distanced themselves and caused the migration from face-to-face to virtual education. This drastic change in education greatly affected Peru, as technological tools were required to support the student in the learning process. For this reason, the educational software KINDERMAT was built, which is a web application that supports the learning of geometric shapes in preschool children. The research aims to determine how KINDERMAT influences the conceptual and practical learning of geometric shapes in children 5 years old. To achieve this, students from an Educational Institution in Peru are taken as a sample, dividing them into two groups: experimental group (GE1) and control group (GE2). A post-test is applied to both groups following a quasi-experimental design. Finally, it was shown that the KINDERMAT educational software positively influences learning in the students in the sample, since there is a 15.5% improvement in the learning of children who used the KINDERMAT educational software compared to children who did not use it.
KW - Educational Software
KW - Geometric Shapes
KW - Kindermat
KW - Perú
KW - Virtual Education
KW - Web Application
KW - e-learning
UR - http://www.scopus.com/inward/record.url?scp=85127118587&partnerID=8YFLogxK
U2 - 10.1109/LACLO54177.2021.00058
DO - 10.1109/LACLO54177.2021.00058
M3 - Conference contribution
AN - SCOPUS:85127118587
T3 - Proceedings - 2021 16th Latin American Conference on Learning Technologies, LACLO 2021
SP - 450
EP - 453
BT - Proceedings - 2021 16th Latin American Conference on Learning Technologies, LACLO 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 6th Latin American Conference on Learning Technologies, LACLO 2021
Y2 - 19 October 2021 through 21 October 2021
ER -