@inproceedings{3124547d10864e3d86026995d19863ae,
title = "MathFraction: Educational serious game for students motivation for math learning",
abstract = "This article aims to improve the math learning process in students of rural schools. For this purpose, an educational serious game was developed for use on the web and mobile technologies. The tool was designed using a visual approach so that students reinforce their learning developed in class. The tool was tested and validated by thirty four students and four teachers of two rural schools in Apur{\'i}mac-Per{\'u}. The test was given using a user usability questionnaire. The results of this research show a framework to design and implement Learning Objects and Serious Game to learn Fractions; in other hand, teachers and students agree that Math-Fraction allows them to teach and learn math in a fun way and different from the other traditional methodologies that they knew.",
keywords = "Computer Animation, Fractions, Human Computer Interaction, Math Learning, Serious Game",
author = "Ibarra, {Manuel J.} and Wilfredo Soto and Pablo Ataucusi and Edison Ataucusi",
note = "Publisher Copyright: {\textcopyright} 2016 IEEE.; 11th Latin American Conference on Learning Objects and Technology, LACLO 2016 ; Conference date: 03-10-2016 Through 07-10-2016",
year = "2016",
month = nov,
day = "21",
doi = "10.1109/LACLO.2016.7751777",
language = "English",
series = "Proceedings - 2016 11th Latin American Conference on Learning Objects and Technology, LACLO 2016",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
editor = "Chacon, {Isaac Alpizar} and Rivas, {Mario Chacon} and Cristian Cechinel and Alfaro, {Agustin Francesa}",
booktitle = "Proceedings - 2016 11th Latin American Conference on Learning Objects and Technology, LACLO 2016",
}