TY - GEN
T1 - Particle-Based Physics for Interactive Applications
AU - Atencio, Yalmar Ponce
AU - Ibarra, Manuel J.
AU - Cerrón, Juan José Oré
AU - Quispe, Roberto Quispe
AU - Condori, Richard Flores
AU - Marín, Julio Huanca
AU - Carrión, Mary Huaman
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2022
Y1 - 2022
N2 - Physics-based simulation is one of the most intensively studied fields in recent decades, and currently there are many wonderful techniques, especially to simulate the dynamics of solids, fluids, and the interaction between them. In order to simulate rigid solids, classical methods based on the application of forces or impulses are used. On the other hand, response to detected contacts or collisions requires using fast and efficient techniques, and position-based methods have become popular. These research fields have become very popular in the Computer Graphics community. Currently, the methods have evolved to be more accurate, fast, stable, and controllable, but more complex to implement, which makes them adequate for use in interactive environments like computer games, virtual reality applications, and to generate special effects in movies. In this research work, we show some position-based methods which are well-suited for the simulation of solids (rigid and deformable) and fluids. We will use particles as small spheres, and the concept of position-based dynamics is entirely referred to them. Also we show the implementation of several techniques proposed in the last decade, for instance, simulation based on shape matching, Smooth Particle Hydrodynamics (SPH) approach for liquids, Impulse-based dynamics, and the interaction between them. In addition, we will go into some detail in the implementation of these methods with practical examples that demonstrate how useful they are for interactive applications.
AB - Physics-based simulation is one of the most intensively studied fields in recent decades, and currently there are many wonderful techniques, especially to simulate the dynamics of solids, fluids, and the interaction between them. In order to simulate rigid solids, classical methods based on the application of forces or impulses are used. On the other hand, response to detected contacts or collisions requires using fast and efficient techniques, and position-based methods have become popular. These research fields have become very popular in the Computer Graphics community. Currently, the methods have evolved to be more accurate, fast, stable, and controllable, but more complex to implement, which makes them adequate for use in interactive environments like computer games, virtual reality applications, and to generate special effects in movies. In this research work, we show some position-based methods which are well-suited for the simulation of solids (rigid and deformable) and fluids. We will use particles as small spheres, and the concept of position-based dynamics is entirely referred to them. Also we show the implementation of several techniques proposed in the last decade, for instance, simulation based on shape matching, Smooth Particle Hydrodynamics (SPH) approach for liquids, Impulse-based dynamics, and the interaction between them. In addition, we will go into some detail in the implementation of these methods with practical examples that demonstrate how useful they are for interactive applications.
KW - Interactive applications
KW - Particle-based simulation
KW - Rigid and soft bodies
KW - SPH
UR - http://www.scopus.com/inward/record.url?scp=85115617342&partnerID=8YFLogxK
U2 - 10.1007/978-981-16-1781-2_38
DO - 10.1007/978-981-16-1781-2_38
M3 - Conference contribution
AN - SCOPUS:85115617342
SN - 9789811617805
T3 - Lecture Notes in Networks and Systems
SP - 411
EP - 425
BT - Proceedings of Sixth International Congress on Information and Communication Technology - ICICT 2021
A2 - Yang, Xin-She
A2 - Sherratt, Simon
A2 - Dey, Nilanjan
A2 - Joshi, Amit
PB - Springer Science and Business Media Deutschland GmbH
T2 - 6th International Congress on Information and Communication Technology, ICICT 2021
Y2 - 25 February 2021 through 26 February 2021
ER -